![]() Many of these titles were rife with glitches, bugs and other technical problems more at home in dollar store shovelware games than Sega's mascot franchise. On top of that, jumping into 3D brought all kinds of programming and mechanical issues. The main issue with many of these games is that they didn't capitalize on what made the 2D games work, with the gameplay's focus on speed being the only real mutual resemblance. This eventually culminated in such horrendous titles as Shadow the Hedgehog and the even more dreadful Sonic the Hedgehog 2006. It was only downhill from there, with the 3D games getting worse and worse. ![]() Though Adventure and its sequel were well-received, they had issues bringing the franchise's fun to 3D. Sonic made his big jump into the third dimension with Sonic Adventure, though more pedantic fans might argue Sonic 3D Blast.
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